Teamwork
The Fragile Alliance

In the ZeroPoint Universe, teamwork is not born from trust. It’s carved from necessity. Every alliance is a gamble, every mission a test of faith in a world built on betrayal. Yet, when individuals like Clipper, Allure, Ember, Gilgamesh, Zallum, and Disruptor collide, something rare happens: order emerges from chaos. o work together here is to dance on the knife’s edge between survival and destruction. Clipper and Allure prove that logic and emotion can coexist—his precision meeting her persuasion, their synergy saving lives that neither could alone. Ember and Gilgamesh embody the paradox of power restrained by trust: fire and stone moving as one, their unity both tactical and deeply human. And Zallum and Disruptor—master and weapon, strategist and storm—redefine loyalty as something transactional, yet strangely sacred.
Teamwork in this fractured world is less about camaraderie and more about balance. Each operative knows the others’ flaws as intimately as their strengths, and they fight not because they trust, but because they must. The battlefield forges bonds that plans cannot—bonds made in the heat of survival, betrayal, and shared scars.
These teams are not idealists. They are pragmatists who understand that unity is fleeting but vital. Their cooperation is imperfect, but in those imperfect moments, they glimpse what the ZeroPoint Universe has lost... connection. In a realm driven by power, paranoia, and purpose, teamwork isn’t just strategy. It’s rebellion. A defiant act of belief that, even here, no one truly wins alone.